Wednesday, March 23, 2011



3-D modeling is not always a high-tech software and a detailed mathematical equations . Today, when you hear the phrase "You May think teams of people in glasses with
specialized degrees, sits behind a giant computer screens computer intricate shapes and
design. Although this is a pretty accurate description of big-name games and video company
design team, that's not how 3-D modeling began.
This is a very useful form of a large-scale objects to the much smaller scale began as
hobby, and began as a way to challenge the mind. Classical pieces include model airplanes,
ships, buildings, statues and / famous land marks. The first 3-D modelers, of course were not
gave the kit to work with, and had to calculate the size of the hand using a mathematical
equations to make the object can be modeled down to the desired size. Its use in
business world was soon discovered after the industrial revolution, and began as a
view of structures, giving the potential of natural resources
present and changing ideas.
Today, 3-D modeling is tailored to the needs of digital designers in the field
making of the film, video and PC games and various other professions, such as character designers, and
modern construction company. All these activities rely heavily on their team from
designers, and use computer programs and high-tech machinery to carry out their ideas, and
apply them in the work field. Although you can still find die-hard manual 3D models
enthusiast, 3-D modeling has come long way from just a favorite pass time
What method of modeling is the best?
Although there are many questions about whether or not there is a way to create a 3D model
compared to the other, the answer lies within each person applying knowledge, preferred
design methods, and the advantage of computer software. There are three main types of 3-D
design that is used today, and are considered the most popular methods used by graphic
design division of companies.
The first of these is called 'polygonal modeling, this method uses a linear
connected vertices to create a polygonal mesh representing the object. Most
Today they have created using this method, such as a fast, flexible and easy-to-computer
process for data entry. The only drawback to this type of 3-D modeling is that all objects
made of small flat surfaces, even curved shapes approximated by flat surfaces.
Another method for 3-D modeling is called "NURBS" modeling. This type of model used
spline curves to create the illusion of life, such as objects, and has put in place with
the use of weighted control points. The most popular program that uses this type of design is
named "Maya" and is well-known commercial software. NURBS surface created by the fact
smoothly, although it is somewhat harder than other methods, it creates the perfect
system for organic 3-D modeling.
Curve and patch modeling is very similar to NURBS, and also depends on the curved line
define the shape. It is between NURBS and polygonal in its simplicity of use, and uses modeling
techniques that have similarities to both. All three of these 3-D modeling method
their advantages and disadvantages, and depending on the designer and their use for
specific projects

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